Hi all,
I'm currently trying to convert a bitmap image file to an osg::Image.
I get my Bitmap from the win32 api making a screenshot, but as specified
in the plugin bmp the internal format of the Bitmap is not RGB but BGR.
Is there any way to directly use the BGR data buffer in a new osg::Image
or do I need to swap from BGR to RGB ?
I use this :
/ _texGrad->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE);
_texGrad->setImage(width, height, 1, GL_RGB, GL_RGB,
GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE); /
I tried to change the GL_RGB into GL_BGR without results...
Any suggestion will be very useful.
Thanks a lot.
Regards,
Vincent.
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