Hi Vincent,

On 14 February 2012 08:25, Vincent Bourdier <[email protected]> wrote:
> Just a few word to conclude this issue : I had to swap the BGR to RGB colors
> by myselt, the following code was not enougth to make it :

This suggest you are doing something wrong with your setup of your
image.  The internal texture format should be GL_RGB, and the pixel
format should be GL_BGR, this is pretty straight foward and common
usage of the OSG.

Robert.
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