Hi Alex, the generated xcode project is pretty big and xcode munges a lot of cycles on it. Does it open at all if you wait some time? It takses two minutes to open the project on an old macmini with 1.25GB RAM.
As an alternative you can try the handmaintained xcode-project from github. It comes with a recent osg-version, but does not offer all plugins but is usable for device and simulator. https://github.com/stmh/osg/tree/iphone (use the iphone branch) cheers, Stephan Am 03.02.12 10:29, schrieb Alex Olivas: > Hey All, > I'm trying to write an iOS app using OSG in Xcode > ( all three of which are fairly new to me ) and am trying > to get just a basic example working. I followed the > recipe in the README.txt to generate the Xcode project, > but when I open it Xcode stops responding and the CPU > pegs at 100%. I'm assuming this is abnormal. > > I'm using OSG 3.0.1, Xcode 3.2.5, and the iPhone 4.2 SDK > on Snow Leopard ( 10.6.8 ). > > Here's the recipe I followed : http://codepad.org/SsOergMF > > I set OSG_BUILD_PLATFORM_IPHONE_SIMULATOR and > OSG_GLES2_AVAILABLE. Also installed freetype from OF. > > Any ideas? This is abnormal, right? Any help would be > greatly appreciated. > Thanks, > Alex. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

