Just to give an update, I tried the branch from github and it's a little better. I was able to make some progress. I got as far as building the project, which failed because of OpenGL headers it couldn't find. The fix is probably pretty easy, but since Xcode was unresponsive through the entire build and I had to force a quit ( "stop build" wasn't working ).
I'm getting the impression Xcode is going to be a nightmare for OSG/iOS development. I also wish I could tell what Xcode was churning away at while the wheel-of-death spins. Surely there has to be a way to develop for iOS outside of Xcode. Has anyone successfully done this with, for example, just cmake and emacs? I think I'm almost done with Xcode. Thanks, Alex. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45312#45312 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

