Hello,

If you use that in relation with the pick handlers, you'll see that every intersector will return you the intersected node complete path, so there is no issue with multiple parents nodes. In other cases, managing nodes using the nodePath as reference is a solution too...

Regards,
    Vincent.

Le 20/02/2012 09:18, "Martin Großer" a écrit :
Hello,

When I get a scene graph and I want to do  something with a geode in world 
coordinates, I have to use the world matrix of the geode (usually the matrizes 
of the parents). Now, the difficult part is a node can have several parents. I 
am not sure how I can manage this fact. How can I decide what the right path to 
the root node is?

What is your experience with this possibility of node compositing. Would you 
ban multiple node references? I would be very grateful if someone can give me 
some useful tips.

Cheers

Martin
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