Hi Martin, The OSG supports subgraphs having multiple parents and hence multiple world coordinates. Whether you would want to use this facility will depend upon the what you are trying to do - typically you'd use this facility to place multiple subgraphs like cars wheels onto a car, or a trees into a forest. To find out the world coords on any subgraph simple do node->getWorldMatrices(), this will give you a list of the world matrices that it finds when ascending all the possible parental paths.
Robert. 2012/2/20 "Martin Großer" <[email protected]>: > Hello, > > When I get a scene graph and I want to do something with a geode in world > coordinates, I have to use the world matrix of the geode (usually the > matrizes of the parents). Now, the difficult part is a node can have several > parents. I am not sure how I can manage this fact. How can I decide what the > right path to the root node is? > > What is your experience with this possibility of node compositing. Would you > ban multiple node references? I would be very grateful if someone can give me > some useful tips. > > Cheers > > Martin > -- > Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

