Hi, When I switched graphics cards from a nVidia to an AMD radeon (Windows7), my motion blur effects went away, due to the fact that the first pixel format that wglChoosePixelFromatARB returned did not have an accumulation buffer. If I added an attribute to the attribute list, WGL_ACCUM_BITS, and setting it to a minimum 1, it did return a good pixel format. So the question I have is it seems that the osg::GraphicsContext::Traits should perhaps have a trait for accumulation buffer support. Does this seem reasonable or is there another way I could approach this?
Thank you! Cheers, Leigh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45455#45455 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

