Hi

You can use osg::DisplaySettings::setMinimumNumAccumBits(...) on 
osg::DisplaySettings->instance() or on View

Cheers, Sergey

14.02.2012, 00:18, "Leigh Stivers" <[email protected]>:
> Hi,
>
> When I switched graphics cards from a nVidia to an AMD radeon (Windows7), my 
> motion blur effects went away, due to the fact that the first pixel format 
> that wglChoosePixelFromatARB returned did not have an accumulation buffer.  
> If I added an attribute to the attribute list, WGL_ACCUM_BITS, and setting it 
> to a minimum 1, it did return a good pixel format.  So the question I have is 
> it seems that the osg::GraphicsContext::Traits should perhaps have a trait 
> for accumulation buffer support.  Does this seem reasonable or is there 
> another way I could approach this?
>
> Thank you!
>
> Cheers,
> Leigh
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=45455#45455
>
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