Hi You can use osg::DisplaySettings::setMinimumNumAccumBits(...) on osg::DisplaySettings->instance() or on View
Cheers, Sergey 14.02.2012, 00:18, "Leigh Stivers" <[email protected]>: > Hi, > > When I switched graphics cards from a nVidia to an AMD radeon (Windows7), my > motion blur effects went away, due to the fact that the first pixel format > that wglChoosePixelFromatARB returned did not have an accumulation buffer. > If I added an attribute to the attribute list, WGL_ACCUM_BITS, and setting it > to a minimum 1, it did return a good pixel format. So the question I have is > it seems that the osg::GraphicsContext::Traits should perhaps have a trait > for accumulation buffer support. Does this seem reasonable or is there > another way I could approach this? > > Thank you! > > Cheers, > Leigh > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45455#45455 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

