Thanks Paul for your answer. You're right, the conservative approch is a good way to think, as it seems to be very critical (seeing from stability of the app).
I was wondering effectively what is or not in the render graph, just because it seems it can affect a lot the global perf of the app... Just a little question: Is right to tell that this Dynamic datavariance has no effect in "SingleTreaded" mode ? I'm digging my code because I have instabilities and it always crashes on the "frame()" function of the viewer... Last but not least, in the same way of thinking, I wonder since a long time of what NEED to be in an updateCallback... for example, when you change a switch state, or a stateset value .. ? Maybe you will answer the same way... the conservative approch is to put every modification in an updatecallback, but I just wonder. If on of these chages is not correctly coded in such a callback, can it causes crash or only a "one frame" update latency ? Thanks again Eric ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45603#45603 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org