Thanks for these clarifications Paul. Currently my application still crashes even I've put Dynamic datavariance on every modified node... and this crash appears also in SingleThreaded mode. It always crashes on the frame() viewer's function which I use in a custom thread in Qt. My main problem is that when it crashes, it seems impossible to know which node is the problem because I can't see any thing clearly in my Visual Studio debugger. The stack is only talking about UpdateTraversal.
So when you say UpdateTraversal is only for convenience, it means you can update a position or a stateset from anywhere in your code without any crash even in multi threaded modes ? Regards ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45707#45707 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org