Hi, I would like to ask if there is an easy way of setting position and orientation of view matrix. Currently I've got simple project in VS2010, using 'osgViewerQt.cpp' file, I disabled the camera manipulator and I am trying to control the camera using setViewMatrixAsLookAt() function, the problem is that I am not sure how to update that in real time. The idea is simple, I want to add three sliders to my main window where the osg widget is present, currently with the cessna.osgt model, and by adjusting sliders I want to change, X, Y, Z coordinates corresponding to the position of the camera. I tried signals and slots, but that did not work as I would expect. Any suggestions are more than welcome.
Thank you in advance! Chris ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45155#45155 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

