Gotcha, thanks. No need for apologies, I never would have got as far as I did to begin with if it weren't for that post. Thanks again everyone for the assistance on this one, I have the LUT method working perfectly now with floating point values.
Jean-Sébastien Guay wrote: > Hi Ethan, > > > > Thanks Sergey, that clears it up for me. > > > > Yes, Sergey has it right, that post was written from memory and > obviously I got it backwards. I always cast the variable to int, or > explicitly create a uniform of type SAMPLER_2D which avoids this issue > altogether but is more lines of code. > > Sorry for the confusion, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay > http://whitestar02.dyndns-web.com/ > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45663#45663 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

