Hello, has anybody tried to integrate osgViewer with a QScriptEngine? I'm currently adding scripting support to a Qt based application and wanted to see if anybody else has experience with it.
Currently I see only one option: write a class derived from QObject that has the necessary slots to forward everything to the corresponding Qt functions. A prime candidate for such a wrapper would be osg::Camera or a osgGA::CameraManipulator or possibly a GUIEventHandler. Manipulating the scene graph itself through a QScript should be possible by wrapping the graph in a QAbstractItemModel and exposing this model to the QScriptEnginge. Did someone do something similar yet that could be reused or serve as an example? Any roadblocks I don't see (thread safety probably)? -- Philipp Moeller GeometryFactory _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org