gDEBugger has the ability to view OpenGL Call history.
Can't speak on the performance hit.
But, sounds like you need it in the app itself.
I don't know of an internal mechanism.
However, should be able to easily CASE a thin inlined OpenGL layer with metrics 
embedded.

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly
Sent: Wednesday, February 22, 2012 11:35 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Counting OpenGL Draw calls in Stats


Hi, all,

I'm interested in determining how many OpenGL draw calls are made during 
the rendering of a frame (counting and storing them as a Stats 
variable).  I'm sure this is possible, but I wonder if it would be 
feasible to do without significantly affecting performance.

Anyone have any thoughts?

--"J"
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