Hello.

First of all thnx for your answer.
Watchig the list with projects in open scene graph solution, i notice there
is a "Plugins dae" project.
Even after building everything (using the all build project), my
application is still unable to load dae files.
I build for both release and debug mode.
I get the same warning as before.
My 3rd party binaries are visible and well recognized by CMake.

Any ideas?
Thnx.


On 26 February 2012 17:54, Kim Bale <[email protected]> wrote:

> You will need to point CMake to the Collada libraries when you build the
> OpenSceneGraph project. I believe there's a copy of them in the prebuilt
> 3rd party dependencies that are distributed along side OSG. After that you
> you should get a DAE plugin inside of the OSG projects list. This will
> enable you to load collada files.
>
> Regards,
>
> Kim.
>
>
>
>
> On 26 February 2012 15:47, Peterakos <[email protected]> wrote:
>
>> Hello.
>>
>> I have to load a .dae model in my scene and i was wondering if there is
>> any code example.
>>
>> I use the following code
>> osg::ref_ptr<osg::Node> root = osgDB::readNodeFile( "bmw.dae" );
>> but i get a warning: Could not find plugin to read objects from file
>> "bmw.dae".
>>
>> I have built OpenSceneGraph code, but there isn't any project for this
>> extension in the solution's plugin project list.
>>
>> How can i proceed ?
>>
>> Thank you for your time.
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
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> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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