Hello. First of all thnx for your answer. Watchig the list with projects in open scene graph solution, i notice there is a "Plugins dae" project. Even after building everything (using the all build project), my application is still unable to load dae files. I build for both release and debug mode. I get the same warning as before. My 3rd party binaries are visible and well recognized by CMake.
Any ideas? Thnx. On 26 February 2012 17:54, Kim Bale <[email protected]> wrote: > You will need to point CMake to the Collada libraries when you build the > OpenSceneGraph project. I believe there's a copy of them in the prebuilt > 3rd party dependencies that are distributed along side OSG. After that you > you should get a DAE plugin inside of the OSG projects list. This will > enable you to load collada files. > > Regards, > > Kim. > > > > > On 26 February 2012 15:47, Peterakos <[email protected]> wrote: > >> Hello. >> >> I have to load a .dae model in my scene and i was wondering if there is >> any code example. >> >> I use the following code >> osg::ref_ptr<osg::Node> root = osgDB::readNodeFile( "bmw.dae" ); >> but i get a warning: Could not find plugin to read objects from file >> "bmw.dae". >> >> I have built OpenSceneGraph code, but there isn't any project for this >> extension in the solution's plugin project list. >> >> How can i proceed ? >> >> Thank you for your time. >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

