Hello Preet,

* The issue I've run into involves where my 2D texture wraps around
and meets itself on the sphere:
http://i.imgur.com/ftVH2.png

I don't think there's anything wrong with your geometry and texcoords. Good work!

The problem looks like you may be using the default texture wrap mode, which is CLAMP. This mode can also be called "clamp to border", which when texture coordinates run outside the range of 0-1 will give a border color, which defaults to black. The problem is that when the texture coordinates are exactly 0 or 1, when you have linear interpolation enabled as filter mode (again the default), then the border color will still get sampled (since it's trying to filter using that texel and the one next to it, which is outside the 0-1 range). So you get those black lines around your textures.

Try to specify the CLAMP_TO_EDGE wrap mode instead. This will simply sample the same texel at the border and should eliminate the black line.

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay              jean_...@videotron.ca
                    http://whitestar02.dyndns-web.com/
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