Thanks, setting the texture's wrap mode to CLAMP_TO_EDGE worked perfectly!

Regards,

Preet

On Thu, Mar 1, 2012 at 10:45 PM, Jean-Sébastien Guay
<[email protected]> wrote:
> Hello Preet,
>
>
>> * The issue I've run into involves where my 2D texture wraps around
>> and meets itself on the sphere:
>> http://i.imgur.com/ftVH2.png
>
>
> I don't think there's anything wrong with your geometry and texcoords. Good
> work!
>
> The problem looks like you may be using the default texture wrap mode, which
> is CLAMP. This mode can also be called "clamp to border", which when texture
> coordinates run outside the range of 0-1 will give a border color, which
> defaults to black. The problem is that when the texture coordinates are
> exactly 0 or 1, when you have linear interpolation enabled as filter mode
> (again the default), then the border color will still get sampled (since
> it's trying to filter using that texel and the one next to it, which is
> outside the 0-1 range). So you get those black lines around your textures.
>
> Try to specify the CLAMP_TO_EDGE wrap mode instead. This will simply sample
> the same texel at the border and should eliminate the black line.
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay              [email protected]
>                    http://whitestar02.dyndns-web.com/
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to