HI Jim.

Could you create a small example problem and dataset that reproduces
this, we can then start homing in on the problem.

Robert.

On 10 March 2012 15:52, Jim Brooks <[email protected]> wrote:
> My program has been working fine with OSG 2.x.
> First it passes a .osga (archive file containing a large 3D model).
>
> const string pathname = .... "GoldenGate.osga";
> return osgDB::readNodeFile( pathname );
>
> Then later it loads texture files using osgDB::readImageFile().
>
> But OSG 3.x broke the ability, in my program, to load texture directly
> from files
> (files on the file-system, not inside the .osga archive).
>
> The .osga archive incorrectly sticks in osgDB's state,
> which breaks osgDB::readImageFile() for regular file loading.
> ....
> OSGA_Archive::readObject(obj, data/textures/cloud0.png) failed, file
> not found in archive
> ....
>
> A kludge was to disable caching then everything just worked:
>
> RefPtr<osgDB::ReaderWriter::Options> options = new
> osgDB::ReaderWriter::Options();
> options->setObjectCacheHint( osgDB::ReaderWriter::Options::CACHE_NONE );
>
> return osgDB::readNodeFile( pathname, options );
>
> --
> Jim Brooks
> jimblist -at- gmail -dot- com
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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