My program has been working fine with OSG 2.x. First it passes a .osga (archive file containing a large 3D model).
const string pathname = .... "GoldenGate.osga"; return osgDB::readNodeFile( pathname ); Then later it loads texture files using osgDB::readImageFile(). But OSG 3.x broke the ability, in my program, to load texture directly from files (files on the file-system, not inside the .osga archive). The .osga archive incorrectly sticks in osgDB's state, which breaks osgDB::readImageFile() for regular file loading. .... OSGA_Archive::readObject(obj, data/textures/cloud0.png) failed, file not found in archive .... A kludge was to disable caching then everything just worked: RefPtr<osgDB::ReaderWriter::Options> options = new osgDB::ReaderWriter::Options(); options->setObjectCacheHint( osgDB::ReaderWriter::Options::CACHE_NONE ); return osgDB::readNodeFile( pathname, options ); -- Jim Brooks jimblist -at- gmail -dot- com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

