Videos looks great. I wonder if this can be adapted to simulate fluid flow :D
09.03.2012, 22:40, "Christian Buchner" <[email protected]>: > Hello, > > I am currently working on a demo that shows the use of the RVO2 C++ > library with OpenSceneGraph. Check out these videos to get an idea of > what RVO2 is capable of: > http://www.youtube.com/playlist?list=PLD56A0C7765234DCD&feature=plcp > > This amazing library can be used for simulating large crowd of agents. > It implements an algorithm called "optimal reciprocal collision > avoidance". My demo will be using an efficient billboarded renderer > for animated persons with approximation of camera perspective (this > can display thousands of people and is loosely based on the billboard > shaders found in the osgforest sample). > > When done, I will be submitting the demo to osg-submissions. However > the textures required for the animated walking persons would be a few > hundred kilobytes in size. Unfortunately there are dependencies on > OpenMP (for which a CMake Module exists) and on the RVO2 library > however (for which I crafted my own CMake module that hasn't been > tested much so far). > > Christian > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

