Hello, I am currently working on a demo that shows the use of the RVO2 C++ library with OpenSceneGraph. Check out these videos to get an idea of what RVO2 is capable of: http://www.youtube.com/playlist?list=PLD56A0C7765234DCD&feature=plcp
This amazing library can be used for simulating large crowd of agents. It implements an algorithm called "optimal reciprocal collision avoidance". My demo will be using an efficient billboarded renderer for animated persons with approximation of camera perspective (this can display thousands of people and is loosely based on the billboard shaders found in the osgforest sample). When done, I will be submitting the demo to osg-submissions. However the textures required for the animated walking persons would be a few hundred kilobytes in size. Unfortunately there are dependencies on OpenMP (for which a CMake Module exists) and on the RVO2 library however (for which I crafted my own CMake module that hasn't been tested much so far). Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

