Hello,

I am currently working on a demo that shows the use of the RVO2 C++
library with OpenSceneGraph. Check out these videos to get an idea of
what RVO2 is capable of:
http://www.youtube.com/playlist?list=PLD56A0C7765234DCD&feature=plcp

This amazing library can be used for simulating large crowd of agents.
It implements an algorithm called "optimal reciprocal collision
avoidance". My demo will be using an efficient billboarded renderer
for animated persons with approximation of camera perspective (this
can display thousands of people and is loosely based on the billboard
shaders found in the osgforest sample).

When done, I will be submitting the demo to osg-submissions. However
the textures required for the animated walking persons would be a few
hundred kilobytes in size. Unfortunately there are dependencies on
OpenMP (for which a CMake Module exists) and on the RVO2 library
however (for which I crafted my own CMake module that hasn't been
tested much so far).

Christian
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