Thanks Christian, To clarify, if I have a scene with lots of objects that are bound per vertex and just one, relatively simply object that is bound per primitive, will that one object that is bound per primitive harm the rendering speed of the entire scene or just of that one object?
I have a physical model that outputs temperature for each facet of the model so if I want to color the model I can't use bind per vertex and still have a perfect representation of the physical model. Christian Buchner wrote: > Attention, almost anything that is BIND_PER_PRIMITIVE will force osg > into a slow render path that does make use of immediate draw calls. > > Christian > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46222#46222 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org