Hi Clement, On 19 March 2012 14:41, <[email protected]> wrote: > I appreciated your details explanation. My program was using coin3D for > volume rendering previously and it was working fine on Intel graphics > machine, so I expected osg can work the same. I absolutely agree with your > point of view. I have set the minimum requirement for using osg. It is > worth to replace coin3D with OSG for the future use. Thanks again for your > help and suggestion.
Coin3D will have been using the crude 2D Texture axis aligned quad approach that I suggested as an option previously. However, this approach while it might produce a result, it won't perform well or have what I would call an acceptable level of visual quality. The old 2D texture approach is really something that dates back over a decade to when 3D textures didn't exist on common hardware, and is rather a relic on old era of graphics. As a fallback perhaps you could just render an opaque cube and pick out the sides of the cube from the image. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

