Hi Clement,

On 19 March 2012 14:41,  <[email protected]> wrote:
>    I appreciated your details explanation.  My program was using coin3D for 
> volume rendering previously and it was working fine on Intel graphics 
> machine, so I expected osg can work the same.   I absolutely agree with your 
> point of view.  I have set the minimum requirement for using osg.  It is 
> worth to replace coin3D with OSG for the future use.  Thanks again for your 
> help and suggestion.

Coin3D will have been using the crude 2D Texture axis aligned quad
approach that I suggested as an option previously.  However, this
approach while it might produce a result, it won't perform well or
have what I would call an acceptable level of visual quality.  The old
2D texture approach is really something that dates back over a decade
to when 3D textures didn't exist on common hardware, and is rather a
relic on old era of graphics.

As a fallback perhaps you could just render an opaque cube and pick
out the sides of the cube from the image.

Robert.
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