Hi

I was able to find a workaround to this problem by adding an overall white 
colour to the textured quad


Code:

    osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
    colors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); // needs to be white!

    geom->setColorArray(colors.get());
    geom->setColorBinding(osg::Geometry::BIND_OVERALL);




This made the quad a bit brighter, and fixed an issue of affecting its texture 
by another geometry's colour. But I still don't understand, if it is a 
workaround or a proper solution to the problem I had.

Thank you,
Eldar

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http://forum.openscenegraph.org/viewtopic.php?p=46438#46438





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