Hi Eldar,

On 22 March 2012 10:37, Eldar Insafutdinov <[email protected]> wrote:
> Thanks for explanation, the only thing is that in this case I'm applying a 
> texture to the node, and I thought that will somehow override the colour 
> settings and I wouldn't need to specify any colours.

There are settings of the GL fixed function pipeline that ignore the
vertex colours, but by default they will be blended with the texture
colours.  The relationship is rather complex and really requires an
understanding of how OpenGL manages vertex colours, material colours
and texture blending.  I would recommend reading the OpenGL blue and
orange books on this topic.

Robert.
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