Hi,

I am trying to reuse Geometry objects between multiple osg::Node instances and 
apply geometry shader to reposition them. On the attached testcase I tried to 
implement this. The first osg::Node instance uses unmodified Geometry, and the 
second one uses vertex shader to shift the quad sideways. For some reason 
however, when I rotate the scene the object with a vertex shader becomes 
truncated(see the attached screenshot). Obviously it doesn't happen if I use 
two independent Geometry instances. What do you think can cause this 
truncation? It seems like it's a problem that is difficult to debug.

Thank you.

Cheers,
Eldar

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46444#46444




Attachments: 
http://forum.openscenegraph.org//files/vertex_shader_139.png
http://forum.openscenegraph.org//files/testcase_125.cpp


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to