Hi Daniel,

Currently I'm working on the ViewDependentShadowMap and has already added
an initial implementation of PSSM and VSM. I'm using it with my digital
city project which must have huge scenes and multi-threaded rendering
features. I'd like to submit the changes some time later. :-)

Wang Rui


2012/3/23 Daniel Schmid <[email protected]>

>  Hi there****
>
> ** **
>
> Obviously PSSM is good for huge scenes (my case), but the wrong choice for
> multi threaded rendering. Is there a attempt to make PSSM multithreaded,
> does anybody have modified it, or what would be the way to go ?****
>
> ** **
>
> Regards****
>
> Daniel****
>
> ** **
>
> ** **
>
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