So you are mixing PSSM and VSM? Sounds interesting. If you have any sample code I could have a look at, I would appreciate...
Von: [email protected] [mailto:[email protected]] Im Auftrag von Wang Rui Gesendet: Freitag, 23. März 2012 09:29 An: OpenSceneGraph Users Betreff: Re: [osg-users] osgShadow PSSM Hi Daniel, Currently I'm working on the ViewDependentShadowMap and has already added an initial implementation of PSSM and VSM. I'm using it with my digital city project which must have huge scenes and multi-threaded rendering features. I'd like to submit the changes some time later. :-) Wang Rui 2012/3/23 Daniel Schmid <[email protected]<mailto:[email protected]>> Hi there Obviously PSSM is good for huge scenes (my case), but the wrong choice for multi threaded rendering. Is there a attempt to make PSSM multithreaded, does anybody have modified it, or what would be the way to go ? Regards Daniel _______________________________________________ osg-users mailing list [email protected]<mailto:[email protected]> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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