So you are mixing PSSM and VSM? Sounds interesting. If you have any sample code 
I could have a look at, I would appreciate...

Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Wang Rui
Gesendet: Freitag, 23. März 2012 09:29
An: OpenSceneGraph Users
Betreff: Re: [osg-users] osgShadow PSSM

Hi Daniel,

Currently I'm working on the ViewDependentShadowMap and has already added an 
initial implementation of PSSM and VSM. I'm using it with my digital city 
project which must have huge scenes and multi-threaded rendering features. I'd 
like to submit the changes some time later. :-)

Wang Rui

2012/3/23 Daniel Schmid 
<[email protected]<mailto:[email protected]>>
Hi there

Obviously PSSM is good for huge scenes (my case), but the wrong choice for 
multi threaded rendering. Is there a attempt to make PSSM multithreaded, does 
anybody have modified it, or what would be the way to go ?

Regards
Daniel



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