Hi, I can't read that last comment (not approved), but whatever the question: I am still improving osgLibRocket, subversion address:
https://dtentity.googlecode.com/svn/trunk/source/osgLibRocket Recent improvements: * No longer re-adding osg geometry every frame, instead increasing/decreasing reference count on geometry, only removing geometry when not referenced during the frame * static compiling now possible * No longer holding geometries in a std::map for storage, instead using libRocket handles to hold geometry * Experimental: Use a shader to do screen transformation of libRocket geometries. No real performance gain, also scissoring does not work yet. Commented out in RenderInterface.cpp * Integration with dtEntity system: Use JavaScript in libRocket RML files; use libRocket elements as HUDs over osg scene elements to attach text, energy bars etc Thank you! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46604#46604 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

