Hi,

I can't read that last comment (not approved), but whatever the question:
I am still improving osgLibRocket, subversion address:

https://dtentity.googlecode.com/svn/trunk/source/osgLibRocket

Recent improvements:

* No longer re-adding osg geometry every frame, instead increasing/decreasing 
reference count on geometry, only removing geometry when not referenced during 
the frame
* static compiling now possible
* No longer holding geometries in a std::map for storage, instead using 
libRocket handles to hold geometry
* Experimental: Use a shader to do screen transformation of libRocket 
geometries. No real performance gain, also scissoring does not work yet. 
Commented out in RenderInterface.cpp
* Integration with dtEntity system: Use JavaScript in libRocket RML files; use 
libRocket elements as HUDs over osg scene elements to attach text, energy bars 
etc


Thank you!

Cheers,
Martin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46604#46604





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