This looks really interesting, I shall check it out. Kim.
On 27 March 2012 05:44, Martin Scheffler <osgfo...@tevs.eu> wrote: > Hi, > > I can't read that last comment (not approved), but whatever the question: > I am still improving osgLibRocket, subversion address: > > https://dtentity.googlecode.com/svn/trunk/source/osgLibRocket > > Recent improvements: > > * No longer re-adding osg geometry every frame, instead > increasing/decreasing reference count on geometry, only removing geometry > when not referenced during the frame > * static compiling now possible > * No longer holding geometries in a std::map for storage, instead using > libRocket handles to hold geometry > * Experimental: Use a shader to do screen transformation of libRocket > geometries. No real performance gain, also scissoring does not work yet. > Commented out in RenderInterface.cpp > * Integration with dtEntity system: Use JavaScript in libRocket RML files; > use libRocket elements as HUDs over osg scene elements to attach text, > energy bars etc > > > Thank you! > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=46604#46604 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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