This looks really interesting, I shall check it out.

Kim.

On 27 March 2012 05:44, Martin Scheffler <osgfo...@tevs.eu> wrote:

> Hi,
>
> I can't read that last comment (not approved), but whatever the question:
> I am still improving osgLibRocket, subversion address:
>
> https://dtentity.googlecode.com/svn/trunk/source/osgLibRocket
>
> Recent improvements:
>
> * No longer re-adding osg geometry every frame, instead
> increasing/decreasing reference count on geometry, only removing geometry
> when not referenced during the frame
> * static compiling now possible
> * No longer holding geometries in a std::map for storage, instead using
> libRocket handles to hold geometry
> * Experimental: Use a shader to do screen transformation of libRocket
> geometries. No real performance gain, also scissoring does not work yet.
> Commented out in RenderInterface.cpp
> * Integration with dtEntity system: Use JavaScript in libRocket RML files;
> use libRocket elements as HUDs over osg scene elements to attach text,
> energy bars etc
>
>
> Thank you!
>
> Cheers,
> Martin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=46604#46604
>
>
>
>
>
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