Hi David,

I haven't seen this error.  Does this occur in any of the OSG
examples, this would help others understand what might be going on.

What hardware/drivers are you using?

Robert.

On 29 March 2012 09:36, Daniel Schmid <[email protected]> wrote:
> Hi there
>
>
>
> I’m trying to switch my application from osg 3.0.1 to osg 3.1.1 (and even to
> head 3.1.2) and I suddenly have the following message appearing cyclically:
>
>
>
> GraphicsWindow::bindPBufferToTextureImplementation(..) not implemented.
>
>
>
> The Line is written in PixelBufferX11 obviously, but comparing it to
> osg3.0.1 I find that the same line is there, too, but since the error
> doesn’t come there, there must have been a change somewhere that makes
> osg3.1.1 call this part of code?
>
>
>
> The render loop is stuck somehow, nothing is displayed. Anybody else having
> the same behaviour?
>
> What do I have to do? Robert?
>
>
>
> Regards
>
> Daniel
>
>
>
>
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