Thanks, Robert, that did the trick! However after setting 
UseVertexAttributeAliasing parameter I got another problem - the surface nodes 
that don't use any shaders (I keep them as a fallback option) are broken now - 
textures are not applied to them anymore. Is there a way to both use new style 
variable binding and at the same time not to break stuff designed for fixed 
function pipeline?

Cheers,
Eldar

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