Hi

I switched to using osg_* variables in my shaders instead of built-in gl_* in 
order to comply with with OpenGL 3.x/ OpenGL ES 2.0. However it doesn't seem to 
work for me I found that it's managed by the State class, and I can obtain the 
state object from the GraphicsContext. however a code like this doesn't work:


Code:

int main()
{
    osgViewer::Viewer viewer;
    viewer.setSceneData(new MyCustomNode());

    osg::State* state = viewer.getCamera()->getGraphicsContext()->getState();
    state->setUseModelViewAndProjectionUniforms(true);
    state->setUseVertexAttributeAliasing(true);
    return viewer.run();
}




The problem is that viewer.getCamera()->getGraphicsContext() return 0, 
suggesting that I have to setup one myself. But I will need to provide width 
and height and other parameters, which I don't really want to do, because they 
are unrelevant and I didn't have to do that before. Is there a way to get the 
default GraphicsContext instance, as I just need to set the parameters for 
shaders?

Cheers,

Eldar

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46791#46791





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to