Hi Walter,

osgthreadterrain is really mainly a unit test program I wrote to test
thread safety of certain operations.  It really isn't a very good
general purpose example or one to learn from.  I'm afraid I can't even
recall the exact usage off the top of my head so would have to look at
the code to answer the question - something you can do just as easily
as I.

However, I suspect you'll be chasing after the wrong solution to
problem that you are actually trying to tackle.  Could you please
explain what you are wanting to achieve more generally.

Robert.

On 20 March 2012 16:09, walter perdan <[email protected]> wrote:
> Hi,
>
> i would like to know  what osgthreadedterrain example does or if someone 
> point me where find info on how use it . Seraching on the forum and on the 
> OSG wiki doesn't help me a lot. i tryed to run the puget.ive as suggested in 
> the VPT wiki but the application refused it. I imagine that is needed a 
> specific file ( and big in memory of course..) . At least would be great an 
> command line example to run to build a file for it.
>
>
> Thank you!
>
> Cheers,
> walter :)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=46449#46449
>
>
>
>
>
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