Hi Walter, osgthreadterrain is really mainly a unit test program I wrote to test thread safety of certain operations. It really isn't a very good general purpose example or one to learn from. I'm afraid I can't even recall the exact usage off the top of my head so would have to look at the code to answer the question - something you can do just as easily as I.
However, I suspect you'll be chasing after the wrong solution to problem that you are actually trying to tackle. Could you please explain what you are wanting to achieve more generally. Robert. On 20 March 2012 16:09, walter perdan <[email protected]> wrote: > Hi, > > i would like to know what osgthreadedterrain example does or if someone > point me where find info on how use it . Seraching on the forum and on the > OSG wiki doesn't help me a lot. i tryed to run the puget.ive as suggested in > the VPT wiki but the application refused it. I imagine that is needed a > specific file ( and big in memory of course..) . At least would be great an > command line example to run to build a file for it. > > > Thank you! > > Cheers, > walter :) > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=46449#46449 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

