> Is there a way I can figure out what card the screen is attached to? some
unique ID of the hardware that I can pull at runtime?


  I think you'll have to realize a viewer window on each screen, then use
a RealizeOperation to run a test like glGetString(GL_VENDOR) on each one,
and presumably you can tell from that info.

  There is a demonstration of a RealizeOperation in osgVolume.cpp. Replace
the glGetIntegerv call with glGetString.

>
>
> Thank you!
>
> Cheers,
> Maxim
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=46888#46888
>
>
>
>
>
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--
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
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