> Is there a way I can figure out what card the screen is attached to? some unique ID of the hardware that I can pull at runtime?
I think you'll have to realize a viewer window on each screen, then use a RealizeOperation to run a test like glGetString(GL_VENDOR) on each one, and presumably you can tell from that info. There is a demonstration of a RealizeOperation in osgVolume.cpp. Replace the glGetIntegerv call with glGetString. > > > Thank you! > > Cheers, > Maxim > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=46888#46888 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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