Hi,
> I think you'll have to realize a viewer window on each screen, then use a > RealizeOperation to run a test like glGetString(GL_VENDOR) on each one, and > presumably you can tell from that info. If I create the window on every screen, and then detect the monitor and gpu info, that seems to be to late, since then I would have to destroy them, and recreate the windows with correct configuration. Is there a way to find out what monitor is connected to which GPU ID before creating any windows? Also, if I let the user manually configure the GPU settings, how can I set which GPU I want the graphic context to use? Or is telling the window to start on a certain monitor automatically creates the GC on the GPU that that monitor uses? ... Thank you! Maxim ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46927#46927 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

