Hi,

>  I think you'll have to realize a viewer window on each screen, then use a 
> RealizeOperation to run a test like glGetString(GL_VENDOR) on each one, and 
> presumably you can tell from that info. 


If I create the window on every screen, and then detect the monitor and gpu 
info, that seems to be to late, since then I would have to destroy them, and 
recreate the windows with correct configuration. 

Is there a way to find out what monitor is connected to which GPU ID before 
creating any windows?

Also, if I let the user manually configure the GPU settings, how can I set 
which GPU I want the graphic context to use? Or is telling the window to start 
on a certain monitor automatically creates the GC on the GPU that that monitor 
uses?

... 

Thank you!

Maxim

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