Hi all Somehow I feel pretty alone out here working with VDSM... I have a huge paged terrain, and shadow looks awesome unless that as soon as I change my viewpoint (move camera), the shadows start to flicker and fuzz. I need somehow to limit the shadow distance... similar to MinimalShadowMap where you can set min max clip plane. I tried to modify computeShadowCameraSettings method by setting the xyzMinMax values fort he projectionMatrix to fix values, but this didn't bring much success.
Does anybody have a modified or advanced version of VDSM with a clipping limit ? Regards Daniel
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