Hi all

Somehow I feel pretty alone out here working with VDSM...
I have a huge paged terrain, and shadow looks awesome unless that as soon as I 
change my viewpoint (move camera), the shadows start to flicker and fuzz. I 
need somehow to limit the shadow distance... similar to MinimalShadowMap where 
you can set min max clip plane. I tried to modify computeShadowCameraSettings 
method by setting the xyzMinMax values fort he projectionMatrix to fix values, 
but this didn't bring much success.

Does anybody have a modified or advanced version of VDSM with a clipping limit ?

Regards
Daniel

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