Hi Daniel,

Original VDSM may not work well with huge terrain and city models as I just
tested it some time ago, but I'm too busy these few days. PSSM must be
implemented to allow higher resolution near to the viewer, and
projective/persp aliasing can hardly be removed without more changes to the
model itself. I've just uploaded an initial version of modified VDSM on
osg-submissions but not merged currently. You may have a look at it in the
mail list.

Wang Rui


2012/4/11 Daniel Schmid <[email protected]>

>  Hi all****
>
> ** **
>
> Somehow I feel pretty alone out here working with VDSM… ** **
>
> I have a huge paged terrain, and shadow looks awesome unless that as soon
> as I change my viewpoint (move camera), the shadows start to flicker and
> fuzz. I need somehow to limit the shadow distance… similar to
> MinimalShadowMap where you can set min max clip plane. I tried to modify
> computeShadowCameraSettings method by setting the xyzMinMax values fort he
> projectionMatrix to fix values, but this didn’t bring much success.****
>
> ** **
>
> Does anybody have a modified or advanced version of VDSM with a clipping
> limit ?****
>
> ** **
>
> Regards****
>
> Daniel****
>
> ** **
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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