Hi Daniel, Original VDSM may not work well with huge terrain and city models as I just tested it some time ago, but I'm too busy these few days. PSSM must be implemented to allow higher resolution near to the viewer, and projective/persp aliasing can hardly be removed without more changes to the model itself. I've just uploaded an initial version of modified VDSM on osg-submissions but not merged currently. You may have a look at it in the mail list.
Wang Rui 2012/4/11 Daniel Schmid <[email protected]> > Hi all**** > > ** ** > > Somehow I feel pretty alone out here working with VDSM… ** ** > > I have a huge paged terrain, and shadow looks awesome unless that as soon > as I change my viewpoint (move camera), the shadows start to flicker and > fuzz. I need somehow to limit the shadow distance… similar to > MinimalShadowMap where you can set min max clip plane. I tried to modify > computeShadowCameraSettings method by setting the xyzMinMax values fort he > projectionMatrix to fix values, but this didn’t bring much success.**** > > ** ** > > Does anybody have a modified or advanced version of VDSM with a clipping > limit ?**** > > ** ** > > Regards**** > > Daniel**** > > ** ** > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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