On Sun, Apr 22, 2012 at 9:11 PM, Eduardo Poyart <[email protected]> wrote:

> Hello,
> Just to make sure I'm not missing anything, I'd like to ask this. What
> is the current state of GLES2 in OSG? What should be done to enable
> texturing?
>
>
  I think it worked ok for me, using the osgvertexattributes example to run
shadergen on the scenegraph.

  OSG's ShaderGen code generates GL2, but not GLES2 shaders. Thomas Hogarth
has some more advanced shadergen code that he allowed me to use that dealt
with the precision qualifier issues.

  I don't know Thomas' intent for incorporating his shadergen improvements
into OSG core, but I would support this endeavor if he decided to.


-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to