> > different OpenGL versions, and I didn't design the original > application with OpenGLES in mind (no shaders, just simple geometry, > transforms and materials).
You'll need the GLES2 shadergen code. > way to proceed? Does 'most' of OSG's basic functionality still work > with ES2? > Yes, with ShaderGen. I downloaded an OpenGLES2 emulator from PowerVR... I'll try to compile > OSG for ES2 and see if I can get any examples working, but beyond that > I really don't know how to approach this and would appreciate any > advice. > Which OS? OSG really only has ES2/EGL windowing interfaces for Xwindows -- Win32 is not implemented. > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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