>
> different OpenGL versions, and I didn't design the original
> application with OpenGLES in mind (no shaders, just simple geometry,
> transforms and materials).


  You'll need the GLES2 shadergen code.


> way to proceed? Does 'most' of OSG's basic functionality still work
> with ES2?
>

  Yes, with ShaderGen.

I downloaded an OpenGLES2 emulator from PowerVR... I'll try to compile
> OSG for ES2 and see if I can get any examples working, but beyond that
> I really don't know how to approach this and would appreciate any
> advice.
>

Which OS? OSG really only has ES2/EGL windowing interfaces for Xwindows --
Win32 is not implemented.


> --

Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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