Hi,

I'm building OpenSceneGraph from the head of the trunk on Mac OS 10.7 Lion 
using CMake.  The build works straight out of the box defaulting to the llvm 
compilers.

I'm using OpenSceneGraph in a project built using gcc-mp-4.7, and so linking to 
the libraries built in the above step from my project.

I'm experiencing a problem with primitive sets at runtime - Namely, a primitive 
set I create causes a crash when it goes out of scope.

I've managed to boil my problem down to a very simple implementation:


Code:

int main(int argc, char *argv[])
{
    osg::ref_ptr<osg::PrimitiveSet> p = new osg::DrawElementsUByte();
    return 0;
}





When executed, with the OSG libraries built using llvm, and the program built 
using gcc-mp-4.7, the following happens:


Code:

Tobys-MacBook-Pro:xxx tobiasduckworth$ ./3DRecon.app/Contents/MacOS/3DRecon 
3DRecon(23649,0x7fff7612f960) malloc: *** error for object 0x10e163ec0: pointer 
being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6




However, if I build the program using the same compiler (llvm) as OSG, then it 
runs fine.

My program uses OpenMP, so I need to use gcc to get this to compile, otherwise 
I could move to llvm.

I also tried to build OSG using gcc, but this failed due to osgViewer using 
Objective C.

Does anyone have any idea what might be going wrong here?
Should I be able to build OSG using llvm and my application using gcc?

Hoping someone can shed some light,
... 

Thank you!

Cheers,
Tobias

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47314#47314





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