HI,
have you tried to compile your own code and osg with the llvm-gcc4.2
compiler? llvm-gcc 4.2 should include openMP. (Haven't tested that by
myself)
HTH,
Stephan
Am 26.04.12 11:09, schrieb Tobias Duckworth:
> Hi,
>
> I'm building OpenSceneGraph from the head of the trunk on Mac OS 10.7 Lion
> using CMake. The build works straight out of the box defaulting to the llvm
> compilers.
>
> I'm using OpenSceneGraph in a project built using gcc-mp-4.7, and so linking
> to the libraries built in the above step from my project.
>
> I'm experiencing a problem with primitive sets at runtime - Namely, a
> primitive set I create causes a crash when it goes out of scope.
>
> I've managed to boil my problem down to a very simple implementation:
>
>
> Code:
>
> int main(int argc, char *argv[])
> {
> osg::ref_ptr<osg::PrimitiveSet> p = new osg::DrawElementsUByte();
> return 0;
> }
>
>
>
>
>
> When executed, with the OSG libraries built using llvm, and the program built
> using gcc-mp-4.7, the following happens:
>
>
> Code:
>
> Tobys-MacBook-Pro:xxx tobiasduckworth$ ./3DRecon.app/Contents/MacOS/3DRecon
> 3DRecon(23649,0x7fff7612f960) malloc: *** error for object 0x10e163ec0:
> pointer being freed was not allocated
> *** set a breakpoint in malloc_error_break to debug
> Abort trap: 6
>
>
>
>
> However, if I build the program using the same compiler (llvm) as OSG, then
> it runs fine.
>
> My program uses OpenMP, so I need to use gcc to get this to compile,
> otherwise I could move to llvm.
>
> I also tried to build OSG using gcc, but this failed due to osgViewer using
> Objective C.
>
> Does anyone have any idea what might be going wrong here?
> Should I be able to build OSG using llvm and my application using gcc?
>
> Hoping someone can shed some light,
> ...
>
> Thank you!
>
> Cheers,
> Tobias
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47314#47314
>
>
>
>
>
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