Tobias, do you have more than one version of gcc in your machine? Please, check if your version of libstdc++ that is in /usr/local/lib matches with the one you must have at /usr/lib. If not, make a copy of the one that is in /usr/local/lib and replace it by the one you have in /usr/lib. Then compile and try.
For me, after upgrading to XCode 4.3.3 you must add /usr/local/lib to the project in order to link with osg shared libraries, but the compiler used for building OSG and for building in Xcode uses the one that is in /usr/lib (as far as i know). When running, it seems it loads the copy in /usr/local/lib so there some kind of conflict. It works for me. So, build OSG 3.0.1 using g++ and gcc. In the ccmake window, look for quicktime and replace it for imageio. Set Cocoa as the windowing system. After building, make a try with your sample program. If it doesn't work for you, let me know, maybe i can help. But i'm sure that you have the same problem i had, a libstdc++ shared conflict. Cheers, Manuel. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48845#48845 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

