Hey, I'm trying to integrate the HDR example into my application, but the screen remains black.
The sole difference is that I'm not using the osg mainloop. Instead I render the scene to a Qt GLWidget and have to call osgViewer::frame() in the paintGL() method. That seems to be the reason why I don't get any results on the screen. When I modify the example code and replace m_viewer->run() with a separate main loop where viewer->frame() is called repeatedly the same problem occurs. I also don't really understand how osgPPU writes the result to the screen buffer. Maybe there is something wrong with my camera configuration? I have my own camera implementation that calculates the view matrix from camera position and attitude every frame. Sorry for my bad English. I would be very grateful If someone can give me a hint. Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47332#47332 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

