Actually the physx binding is no longer part of dtEntity, as I did not ever use it and it never really reached the point where it would be useful.
I agree that Bullet would be a good choice for a physics engine, it should be possible to use osgBullet together with dtEntity. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47343#47343 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

