On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria < [email protected]> wrote:
> Hi Chris, > Thanks for your quick response. > Yes, I understood that these are add-ons but once added, OSG seems to be > "quite" similar to Delta3 ? This could be confusing, at least for me. > There is not rule saying things can't be similar. Don't worry about it. They are what they are. > For our applications, we intend to interact with several human characters > (with audio, then lipsynch, etc.): what would be your advice ? I read > somewhere in this forum that osgAnimation can only use one character > (compared to many in Delta3D) ? Am I right ? > The little that you describe doesn't really require the "game engine" aspects of either, so it's hard to say. I don't know if osgAnimation can only handle one character, but I've never heard that myself. I don't think Delta3D especially offers anything to do with lip sync anyway. Depending on your character needs, you might consider looking at DI-GUY, I don't know if it would help you at all. > > Cheers, > > Maia > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=47328#47328 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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