On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria <
[email protected]> wrote:

> Hi Chris,
> Thanks for your quick response.
> Yes, I understood that these are add-ons but once added, OSG seems to be
> "quite" similar to Delta3 ? This could be confusing, at least for me.
>

  There is not rule saying things can't be similar. Don't worry about it.
They are what they are.


> For our applications, we intend to interact with several human characters
> (with audio, then lipsynch, etc.): what would be your advice ? I read
> somewhere in this forum that osgAnimation can only use one character
> (compared to many in Delta3D) ? Am I right ?
>

  The little that you describe doesn't really require the "game engine"
aspects of either, so it's hard to say.

  I don't know if osgAnimation can only handle one character, but I've
never heard that myself. I don't think Delta3D especially offers anything
to do with lip sync anyway.

  Depending on your character needs, you might consider looking at DI-GUY,
I don't know if it would help you at all.


>
> Cheers,
>
> Maia
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47328#47328
>
>
>
>
>
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-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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