Yes, I'm making it a bad habit of talking to myself. For what it's worth, I have managed to get it working using a fltk gui timeout callback. I'm starting to think there is no other option.
So for those interested, in my connect button callback, I added Fl::add_timeout(1,(Fl_Timeout_Handler)pollSensorConnectionStatus); which calls pollSensorConnectionStatus every second. Other relevant functions of interest are repeat_timeout() and remove_timeout(). See fltk sample code blocks.cxx for a working example. Best, Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47198#47198 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

