Yes, I'm making it a bad habit of talking to myself.

For what it's worth, I have managed to get it working using a fltk gui timeout 
callback. I'm starting to think there is no other option.

So for those interested, in my connect button callback, I added

Fl::add_timeout(1,(Fl_Timeout_Handler)pollSensorConnectionStatus);

which calls pollSensorConnectionStatus every second.

Other relevant functions of interest are repeat_timeout() and remove_timeout(). 
See fltk sample code blocks.cxx for a working example.

Best,
Andrew

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=47198#47198





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