I was successfull in using the GLRGBA32F as well as the GL_LUMINANCE_ALPHA32F. Thanks for the feedback. osgCompute is a very interesting project... Would like to see across the board support for multithreaded mode though... Is that in the works?
jens.svt wrote: > Hi sholmes, > > I use GL_RGBA32F in my projects. > However, CUDA had problems to map > GL_RGBA16F in earlier versions. > Maybe you should try to run this internal GL format > with our RTT-example first. > > Cheers, > Jens ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47509#47509 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

