I was successfull in using the GLRGBA32F as well as the GL_LUMINANCE_ALPHA32F.  
Thanks for the feedback.  osgCompute is a very interesting project... Would 
like to see across the board support for multithreaded mode though... Is that 
in the works?


jens.svt wrote:
> Hi sholmes,
> 
> I use GL_RGBA32F in my projects.
> However, CUDA had problems to map
> GL_RGBA16F in earlier versions.  
> Maybe you should try to run this internal GL format 
> with our RTT-example first.
> 
> Cheers,
> Jens


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