Don't forget to make good use of level-of-detail. Your distant objects can be extremely simple in a case like this. Also, if you have transparency in any of your objects, make sure to remove it from the low-LOD versions so they don't get put in the transparent bin and sorted. -- Terry Welsh mogumbo 'at' gmail.com www.reallyslick.com
> > Hi, > > We'd like to create several grocery shelves with very large number of > objects. I am looking for some advices on how to read and to place these > objects with OSG. I found osgEdit but is it still active ? > > After reading tutorials, I only found how to read few objets and place each > object in a node, but how about this kind of application ? What would be the > best way to do that ? > > I found some application developped with Delta3D but the shelves are almost > empty and not very attractive in this way. > > One solution would be to place everything in a modeler and export as a whole > but we need to interact (i.e. pick) with some objects on the shelves. > > Thank you! > > Cheers, > Maia > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

