Don't forget to make good use of level-of-detail.  Your distant
objects can be extremely simple in a case like this.  Also, if you
have transparency in any of your objects, make sure to remove it from
the low-LOD versions so they don't get put in the transparent bin and
sorted.
--
Terry Welsh
mogumbo 'at' gmail.com
www.reallyslick.com


>
> Hi,
>
> We'd like to create several grocery shelves with very large number of 
> objects. I am looking for some advices on how to read and to place these 
> objects with OSG. I found osgEdit but is it still active ?
>
> After reading tutorials, I only found how to read few objets and place each 
> object in a node, but how about this kind of application ? What would be the 
> best way to do that ?
>
> I found some application developped with Delta3D but the shelves are almost 
> empty and not very attractive in this way.
>
> One solution would be to place everything in a modeler and export as a whole 
> but we need to interact  (i.e. pick) with some objects on the shelves.
>
> Thank you!
>
> Cheers,
> Maia
>
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