Heya, I'm in CMake again, creating a VS2010 solution for OSG v. 3.0.0 (64-bit this time). I have a couple of questions.
1) We have a huge problem with load times in Debug mode. So much so that it's not even worth it to link to the debug libraries because the models (OpenFlight, some of which are huge) take literally hours to load. About 99.9% of that load time is spent in the optimizer, destructing STL containers, and I believe that iterator debugging is the culprit (it's spending a lot of time invalidating iterators, IIRC). We are going to disable optimization during file load (and optimize offline instead), but the question I have here is: do you think it would be okay to check the MSVC_DISABLE_CHECKED_ITERATORS box? I don't even know if this will help; I'm pretty sure that iterator debugging is the real culprit. 2) In CMake, there is also an option to disable the fixed-function pipeline. I am interested in trying this. Will it effectively disable a lot of OSG functionality? 3) I'm looking for options here to create x64 build configurations, but I'm not seeing them. The only x64-specific thing that I've done is download the 64-bit pre-built dependencies. Is there anything else that I have to do? Thank you! Cheers, Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47581#47581 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

